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Civ 6 ai mods
Civ 6 ai mods









AI much more likely to get trading posts

civ 6 ai mods

AI no longer settler capped by ages, it tries to produce as many as possible in every ages AI building much more types of units, however skips the useless ones (for example civs who has muskets in age2 arent making any xbow and pikes, since musks are just better -> only implemented on EU civs yet, so other civs can make wierd units) AI spends all its resources into army in age 3 (masses units), in age 2 some civs booming, some rushing AI deck is based on new 1-10-10-4 age 1-2-3-4 formula where AI uses much more crates (however card chosen by AI -> needs to be fixed) AI starts building mills only in age3 (uses herds in age2 -> better eco) AI no longer build outposts (it would slow its eco/unit mass down) AI no longer build saloon and its units (not cost effective/long training time)











Civ 6 ai mods